Companions

As De Sardet explores Teer Fradee they will meet several NPCs to assist them in their travels. These NPCs, companions, come in two varieties, permanent companions and temporary companions. While temporary companions are only available for a certain duration, permanent ones can accompany the player character at any time, though only two companions can be active in the party at the same time. Attempting to add a third companion to the party will prompt the player to remove another. While companions are not active they can be found at a De Sardet Residence or at camps along fast travel routes. There are five permanent companions, one for each of the main factions minus the Merchant Congregation.

Relationship Level
Much like how De Sardet's actions will influence their relationship with factions, they will also influence how companions think of the player. Performing actions that a companion approves of reward Reputation, while actions they disapprove of will reduce Reputation. Earning enough Reputation points will cause a companion's Relationship Level to reach "Friendly", which means that one of De Sardet's talents will be temporarily increased so long as that companion remains in the party.

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